for 2-6 players
Note: Since its inception, many variants have sprung up.
To score points and earn BH's. (Bong Hits, int.obv.cas.obs!)
Each player rolls one die. Highest roll goes first and play proceeds counter-clockwise. The first player rolls all six dice to start his turn. Certain number combinations are worth game points. (See Scoring Combinations). The player must play at least one scoring combination each time he rolls by setting the scoring die (or dice) to the side. He then picks up the remaining dice and rolls them. Again, at least one scoring combination must be played and set aside, and the remaining dice rolled. This sequence continues until the player can stop and keep his points for the turn, or zonks.
If, after any roll, no scoring combinations turn up, the player zonks and his turn ends. He scores no points for the turn, and a 'Z' is entered on the scoresheet. The player then does all BH's earned during the roll, if any, before the player to his right begins his roll.
A player may stop his turn and keep all points (and BH's) accumulated during the roll if all of the following conditions are met:
If, at any time it is possible to play all the dice rolled (all 6 dice form scoring combinations), they must all be played immediately. The player keeps track of his points and BH's for the turn, then picks up all 6 dice and continues rolling. All points and BH's now scored are added to the running total for this turn. This continues until the player Zonks or has exactly 4 or 5 scoring dice set aside and stops. If a player Zonks, he loses all points accumulated in the turn.
The scoresheet has all players listed horizontally at the top. A player's score is kept vertically beneath his name. (See illustration to the right.) If a player stops and scores points, they are added to the previous total and the running total is recorded beneath the last entry. If a player Zonks, a 'Z' is entered. An asterisk is placed next to the entry for each BH earned during the player's turn.
The following dice combinations are worth points:
A player may refuse to play any scoring combination as long as he plays at least a one, five, or three-of-a-kind. For example, if a player rolls 1, 4, 4, 3, 4 4, he may keep the one (100 points), three of the 4's (400 points), or three fours and a one (500 points). The fourth 4 is of no scoring value.
A BH is earned for any of the following:
If you don't have a good roll, just keep a single one or five. This will increase your chance for a three-of-a-kind on the next roll.
Try to play dice of different colors, to keep the possibility of rolling a colors BH.
If you have played 5 dice, rolling the last one gives you a 1-in-3 chance of getting a lot more points and BH's. Go for it!
©1983, M6